![]() ![]() The Angels are probably the single best merc unit as well, given that they are superior in all stats (including cost) to a standard Viking's.Īnother option is to wait to have Banshee. Upgraded range makes eliminating the first two Nexuses, the terror fleets, and the Purifier, quite the cakewalk. Completing Haven's Fall prior to undertaking Safe Haven, and purchasing the Mercenary contract for the Hel's Angels and the range upgrade for Vikings from the Armory makes this mission vastly simpler. If you're having trouble completing this mission, Haven's Fall is arguably much easier and provides 3 Protoss research points that can help get valuable upgrades earlier (Protoss points tend to arrive later in the game than Zerg). You will see a progress bar inside its status window indicating the progress and showing you when to retreat. The best time to attack the Purifier is when it attacks a settlement and is thus static. Also at one point a Colossus attacks your base. Just kill the fleet with Vikings and land a Viking to pick up the reward. Saving the colonists from the doom fleets that attack helps because the colonists leave resources behind. Kill anything that comes including the Phoenixes with your Vikings in flight mode. Head to the mineral line on the left and land all but 3 Vikings and attack the Nexus. Lure the Carriers away and kill them (the Void Rays if you can too). Gather about 10-12 Vikings and head to the bottom base. Again take out the 2 Warp Prisms on the left side, then kill the Colossus. Take about 5-7 Vikings to the bottom right base. Make sure to build an Armory and get the damage upgrades. Then land your Vikings on the ledge and destroy the Nexus. Use the first 3 Vikings to take out the 2 Warp Prisms and the Phoenixes on the left side of the base to the right. Make sure to repair it with a SCV when required. If you have upgraded your Bunker, one will suffice, else you might need two. A few Missile Turrets in your base will greatly help to kill the Purifier.ĭefend your base entrances with a Bunker between the two entrances. The last stop of the Purifier is basically in your main base. two) and behind the Purifier and they should never be hit. So just keep your Vikings split up in small numbers (i.e. The Purifier will do this only if many of your units are in a small area. But be careful, it can Vortex your troops. It's actually fairly easy to take down with Vikings, as they outrange the Purifier. The Purifier is basically a Protoss Mothership with much more HP. Once the Nexus is down, the Purifier will be open to attack. You can essentially let all your Marauders die though, as you won't need them anymore. Be careful as it's guarded by several Void Rays, as well as a High Templar. Marines should go in first to take the hits though.Īfter you've dealt with that, move to take down the final Nexus. Around this time, the first Terror Fleet should have arrived, but just take your Marines and your Vikings, and destroy the Carriers. Then move in with your army, and take down the Nexus. This Nexus is guarded by some Colossus, so you should move in with your Vikings first, and get some hits off on those first. Once that's complete, repair/heal any damage taken, and move out towards the second Nexus. It shouldn't be too hard to take down, and you'll probably steamroll it with your army. Once you fend those off, you should move out with your army towards the first Protoss Nexus. The Protoss will launch 2 attacks on your base in the beginning of the mission. You'll want to focus on your Viking upgrades more than your infantry upgrades, so get an Armory quickly and start on those. Start building up your economy, and start pumping out Marauders and Medics. Try to keep your Vikings alive, as you'll need them to destroy the Purifier later in the mission. You need to destroy the three Protoss Nexuses first, for which you'll want an army of Marauder/Medic/Marine. You begin at the top of the map, with a rather well established base. You can build Vikings starting from this mission. ![]()
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